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How To: Implement a Fog of War – Part 1 – Chunky

A standard feature of real-time strategy- and tactical games is what’s called a “fog of war”. The term comes from traditional warfare and it tries to describe the situational awareness experienced by...

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How To: Implement a Fog of War – Part 2 – Smooth

A standard feature of real-time strategy- and tactical games is what’s called a “fog of war”. The term comes from traditional warfare and it tries to describe the situational awareness experienced by...

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Localizing? Here’s an extension for sprintf()

Here's an extension to sprintf() that will help with localization.

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