How To: Implement a Fog of War – Part 1 – Chunky
A standard feature of real-time strategy- and tactical games is what’s called a “fog of war”. The term comes from traditional warfare and it tries to describe the situational awareness experienced by...
View ArticleHow To: Implement a Fog of War – Part 2 – Smooth
A standard feature of real-time strategy- and tactical games is what’s called a “fog of war”. The term comes from traditional warfare and it tries to describe the situational awareness experienced by...
View ArticleLocalizing? Here’s an extension for sprintf()
Here's an extension to sprintf() that will help with localization.
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